Animations
Overview
Ionic Animations is a tool that enables developers to create complex animations in a platform-agnostic manner, without requiring a specific framework or an Ionic app.
Creating efficient animations can be challenging, as developers are limited by the available libraries and hardware resources of the device. Moreover, many animation libraries use a JavaScript-driven approach, which can reduce the scalability of animations and use up CPU time.
Ionic Animations, on the other hand, uses the Web Animations API, which offloads all the computation and running of animations to the browser. This approach allows the browser to optimize the animations and ensure their smooth execution. In cases where Web Animations are not supported, Ionic Animations will fall back to CSS Animations, which should have a negligible difference in performance.
Installation
- JavaScript
- TypeScript
- Angular
- React
- Vue
Developers using Ionic Core and JavaScript should install the latest version of @ionic/core
.
import { createAnimation } from 'https://cdn.jsdelivr.net/npm/@ionic/core@latest/dist/esm/index.mjs';
...
const animation = createAnimation()
.addElement(myElementRef)
.duration(1000)
.fromTo('opacity', '1', '0.5');
}
Developers using Ionic Core and TypeScript should install the latest version of @ionic/core
.
import { createAnimation, Animation } from '@ionic/core';
...
const animation: Animation = createAnimation('')
.addElement(myElementRef)
.duration(1000)
.fromTo('opacity', '1', '0.5');
}
Developers using Angular should install the latest version of @ionic/angular
. Animations can be created via the AnimationController
dependency injection.
import { Animation, AnimationController } from '@ionic/angular';
...
constructor(private animationCtrl: AnimationController) {
const animation: Animation = this.animationCtrl.create()
.addElement(myElementRef)
.duration(1000)
.fromTo('opacity', '1', '0.5');
}
Developers using React should install the latest version of @ionic/react
. React wrappers are in beta. Please report any issues on GitHub!
import { CreateAnimation, Animation } from '@ionic/react';
...
<CreateAnimation
duration={1000}
fromTo={{
property: 'opacity',
fromValue: '1',
toValue: '0.5'
}}
>
...
</CreateAnimation>
Developers using Ionic Vue should install the latest version of @ionic/vue
.
import { createAnimation } from '@ionic/vue';
import { ref } from 'vue';
...
const myElementRef = ref();
...
const animation = createAnimation()
.addElement(myElementRef.value)
.duration(1000)
.fromTo('opacity', '1', '0.5');
}
Basic Animations
Usage
- JavaScript
- Angular
- React
- Vue
createAnimation()
.addElement(document.querySelector('.square'))
.duration(1500)
.iterations(Infinity)
.fromTo('transform', 'translateX(0px)', 'translateX(100px)')
.fromTo('opacity', '1', '0.2');
this.animationCtrl.create()
.addElement(document.querySelector('.square'))
.duration(1500)
.iterations(Infinity)
.fromTo('transform', 'translateX(0px)', 'translateX(100px)')
.fromTo('opacity', '1', '0.2');
<CreateAnimation
duration={1500}
iterations={Infinity}
fromTo={[
{ property: 'transform', fromValue: 'translateX(0px)', toValue: 'translateX(100px)' },
{ property: 'opacity', fromValue: '1', toValue: '0.2' }
]}
>
...
</CreateAnimation>
import { createAnimation } from '@ionic/vue';
import { ref } from 'vue';
...
const elementRef = ref();
...
createAnimation()
.addElement(elementRef.value)
.duration(1500)
.iterations(Infinity)
.fromTo('transform', 'translateX(0px)', 'translateX(100px)')
.fromTo('opacity', '1', '0.2');
In the example above, an animation that changes the opacity on the .square
element and moves it from left to right along the X axis has been created. This animation will run an infinite number of times, and each iteration of the animation will last 1500ms.
By default, all Ionic Animations are paused until the play
method is called.
Keyframe Animations
Ionic Animations allows you to control the intermediate steps in an animation using keyframes. Any valid CSS property can be used here, and you can even use CSS Variables as values.
Hyphenated CSS properties should be written using camel case when writing keyframes. For example, border-radius
should be written as borderRadius
. This also applies to the fromTo()
, from(),
and to()
methods.
Usage
- JavaScript
- Angular
- React
- Vue
createAnimation()
.addElement(document.querySelector('.square'))
.duration(3000)
.iterations(Infinity)
.keyframes([
{ offset: 0, background: 'red' },
{ offset: 0.72, background: 'var(--background)' },
{ offset: 1, background: 'green' }
]);
this.animationCtrl.create()
.addElement(this.square.nativeElement)
.duration(3000)
.iterations(Infinity)
.keyframes([
{ offset: 0, background: 'red' },
{ offset: 0.72, background: 'var(--background)' },
{ offset: 1, background: 'green' }
]);
<CreateAnimation
duration={3000}
iterations={Infinity}
keyframes={[
{ offset: 0, background: 'red' },
{ offset: 0.72, background: 'var(--background)' },
{ offset: 1, background: 'green' }
]}
>
...
</CreateAnimation>
import { createAnimation } from '@ionic/vue';
import { ref } from 'vue';
...
const squareRef = ref();
...
createAnimation()
.addElement(squareRef.value)
.duration(3000)
.iterations(Infinity)
.keyframes([
{ offset: 0, background: 'red' },
{ offset: 0.72, background: 'var(--background)' },
{ offset: 1, background: 'green' }
]);
In the example above, the .square
element will transition from a red background color, to a background color defined by the --background
variable, and then transition on to a green background color.
Each keyframe object contains an offset
property. offset
is a value between 0 and 1 that defines the keyframe step. Offset values must go in ascending order and cannot repeat.
Grouped Animations
Multiple elements can be animated at the same time and controlled via a single parent animation object. Child animations inherit properties such as duration, easing, and iterations unless otherwise specified. A parent animation's onFinish
callback will not be called until all child animations have completed.
Usage
- JavaScript
- Angular
- React
- Vue
const squareA = createAnimation()
.addElement(document.querySelector('.square-a'))
.keyframes([
{ offset: 0, transform: 'scale(1) rotate(0)' },
{ offset: 0.5, transform: 'scale(1.2) rotate(45deg)' },
{ offset: 1, transform: 'scale(1) rotate(45deg)' }
]);
const squareB = createAnimation()
.addElement(document.querySelector('.square-b'))
.keyframes([
{ offset: 0, transform: 'scale(1))', opacity: '1' },
{ offset: 0.5, transform: 'scale(1.2)', opacity: '0.3' },
{ offset: 1, transform: 'scale(1)', opacity: '1' }
]);
const squareC = createAnimation()
.addElement(document.querySelector('.square-c'))
.duration(5000)
.keyframes([
{ offset: 0, transform: 'scale(1))', opacity: '0.5' },
{ offset: 0.5, transform: 'scale(0.8)', opacity: '1' },
{ offset: 1, transform: 'scale(1)', opacity: '0.5' }
]);
const parent = createAnimation()
.duration(2000)
.iterations(Infinity)
.addAnimation([squareA, squareB, squareC]);
const squareA = this.animationCtrl.create()
.addElement(this.squareA.nativeElement)
.keyframes([
{ offset: 0, transform: 'scale(1) rotate(0)' },
{ offset: 0.5, transform: 'scale(1.2) rotate(45deg)' },
{ offset: 1, transform: 'scale(1) rotate(45deg)' }
]);
const squareB = this.animationCtrl.create()
.addElement(this.squareB.nativeElement)
.keyframes([
{ offset: 0, transform: 'scale(1))', opacity: '1' },
{ offset: 0.5, transform: 'scale(1.2)', opacity: '0.3' },
{ offset: 1, transform: 'scale(1)', opacity: '1' }
]);
const squareC = this.animationCtrl.create()
.addElement(this.squareC.nativeElement)
.duration(5000)
.keyframes([
{ offset: 0, transform: 'scale(1))', opacity: '0.5' },
{ offset: 0.5, transform: 'scale(0.8)', opacity: '1' },
{ offset: 1, transform: 'scale(1)', opacity: '0.5' }
]);
const parent = this.animationCtrl.create()
.duration(2000)
.iterations(Infinity)
.addAnimation([squareA, squareB, squareC]);
private parentRef: React.RefObject<CreateAnimation> = React.createRef();
private squareARef: React.RefObject<CreateAnimation> = React.createRef();
private squareBRef: React.RefObject<CreateAnimation> = React.createRef();
private squareCRef: React.RefObject<CreateAnimation> = React.createRef();
...
componentDidMount() {
const parent = this.parentRef.current!.animation;
const squareA = this.squareARef.current!.animation;
const squareB = this.squareBRef.current!.animation;
const squareC = this.squareCRef.current!.animation;
parent.addAnimation([squareA, squareB, squareC]);
}
render() {
return (
<>
<CreateAnimation
ref={this.parentRef}
duration={2000}
iterations={Infinity}
></CreateAnimation>
<CreateAnimation
ref={this.squareARef}
keyframes={[
{ offset: 0, transform: 'scale(1) rotate(0)' },
{ offset: 0.5, transform: 'scale(1.2) rotate(45deg)' },
{ offset: 1, transform: 'scale(1) rotate(0deg)' }
]}
>
<div className="square"></div>
</CreateAnimation>
<CreateAnimation
ref={this.squareBRef}
keyframes={[
{ offset: 0, transform: 'scale(1)', opacity: '1' },
{ offset: 0.5, transform: 'scale(1.2)', opacity: '0.3' },
{ offset: 1, transform: 'scale(1)', opacity: '1' }
]}
>
<div className="square"></div>
</CreateAnimation>
<CreateAnimation
ref={this.squareCRef}
duration={5000}
keyframes={[
{ offset: 0, transform: 'scale(1)', opacity: '0.5' },
{ offset: 0.5, transform: 'scale(0.8)', opacity: '1' },
{ offset: 1, transform: 'scale(1)', opacity: '0.5' }
]}
>
<div className="square"></div>
</CreateAnimation>
</>
)
}
import { createAnimation } from '@ionic/vue';
import { ref } from 'vue';
...
const squareARef = ref();
const squareBRef = ref();
const squareCRef = ref();
...
const squareA = createAnimation()
.addElement(squareARef.value)
.keyframes([
{ offset: 0, transform: 'scale(1) rotate(0)' },
{ offset: 0.5, transform: 'scale(1.2) rotate(45deg)' },
{ offset: 1, transform: 'scale(1) rotate(45deg)' }
]);
const squareB = createAnimation()
.addElement(squareBRef.value)
.keyframes([
{ offset: 0, transform: 'scale(1))', opacity: '1' },
{ offset: 0.5, transform: 'scale(1.2)', opacity: '0.3' },
{ offset: 1, transform: 'scale(1)', opacity: '1' }
]);
const squareC = createAnimation()
.addElement(squareCRef.value)
.duration(5000)
.keyframes([
{ offset: 0, transform: 'scale(1))', opacity: '0.5' },
{ offset: 0.5, transform: 'scale(0.8)', opacity: '1' },
{ offset: 1, transform: 'scale(1)', opacity: '0.5' }
]);
const parent = createAnimation()
.duration(2000)
.iterations(Infinity)
.addAnimation([squareA, squareB, squareC]);
This example shows 3 child animations controlled by a single parent animation. Animations squareA
and squareB
inherit the parent animation's duration of 2000ms, but animation squareC
has a duration of 5000ms since it was explicitly set.
Before and After Hooks
Ionic Animations provides hooks that let you alter an element before an animation runs and after an animation completes. These hooks can be used to perform DOM reads and writes as well as add or remove classes and inline styles.
Usage
- JavaScript
- Angular
- React
- Vue
createAnimation()
.addElement(document.querySelector('.square'))
.duration(2000)
.beforeStyles({
opacity: 0.2
})
.afterStyles({
background: 'rgba(0, 255, 0, 0.5)'
})
.afterClearStyles(['opacity'])
.keyframes([
{ offset: 0, transform: 'scale(1)' },
{ offset: 0.5, transform: 'scale(1.5)' },
{ offset: 1, transform: 'scale(1)' }
])
this.animationCtrl.create()
.addElement(this.square.nativeElement)
.duration(2000)
.beforeStyles({
opacity: 0.2
})
.afterStyles({
background: 'rgba(0, 255, 0, 0.5)'
})
.afterClearStyles(['opacity'])
.keyframes([
{ offset: 0, transform: 'scale(1)' },
{ offset: 0.5, transform: 'scale(1.5)' },
{ offset: 1, transform: 'scale(1)' }
])
<CreateAnimation
duration={2000}
beforeStyles={{
opacity: 0.2
}}
afterStyles={{
background: 'rgba(0, 255, 0, 0.5)'
}}
afterClearStyles={['opacity']}
keyframes={[
{ offset: 0, transform: 'scale(1)' },
{ offset: 0.5, transform: 'scale(1.5)' },
{ offset: 1, transform: 'scale(1)' }
]}
>
...
</CreateAnimation>
import { createAnimation } from '@ionic/vue';
import { ref } from 'vue';
...
const squareRef = ref();
...
createAnimation()
.addElement(squareRef.value)
.duration(2000)
.beforeStyles({
opacity: 0.2
})
.afterStyles({
background: 'rgba(0, 255, 0, 0.5)'
})
.afterClearStyles(['opacity'])
.keyframes([
{ offset: 0, transform: 'scale(1)' },
{ offset: 0.5, transform: 'scale(1.5)' },
{ offset: 1, transform: 'scale(1)' }
])
In this example, an inline opacity of 0.2 is set on the .square
element prior to the animation starting. Once the animation finishes, the background color of the element is set to rgba(0, 255, 0, 0.5)
, and the inline opacity is cleared.
See Methods for a complete list of hooks.
Chained Animations
Animations can be chained to run one after the other. The play
method returns a Promise that resolves when the animation has completed.
Usage
- JavaScript
- Angular
- React
- Vue
const squareA = createAnimation()
.addElement(document.querySelector('.square-a'))
.fill('none')
.duration(1000)
.keyframes([
{ offset: 0, transform: 'scale(1) rotate(0)' },
{ offset: 0.5, transform: 'scale(1.2) rotate(45deg)' },
{ offset: 1, transform: 'scale(1) rotate(0)' }
]);
const squareB = createAnimation()
.addElement(document.querySelector('.square-b'))
.fill('none')
.duration(1000)
.keyframes([
{ offset: 0, transform: 'scale(1)', opacity: '1' },
{ offset: 0.5, transform: 'scale(1.2)', opacity: '0.3' },
{ offset: 1, transform: 'scale(1)', opacity: '1' }
]);
const squareC = createAnimation()
.addElement(document.querySelector('.square-c'))
.fill('none')
.duration(1000)
.keyframes([
{ offset: 0, transform: 'scale(1)', opacity: '0.5' },
{ offset: 0.5, transform: 'scale(0.8)', opacity: '1' },
{ offset: 1, transform: 'scale(1)', opacity: '0.5' }
]);
await squareA.play();
await squareB.play();
await squareC.play();
const squareA = this.animationCtrl.create()
.addElement(this.squareA.nativeElement)
.fill('none')
.duration(1000)
.keyframes([
{ offset: 0, transform: 'scale(1) rotate(0)' },
{ offset: 0.5, transform: 'scale(1.2) rotate(45deg)' },
{ offset: 1, transform: 'scale(1) rotate(0)' }
]);
const squareB = this.animationCtrl.create()
.addElement(this.squareB.nativeElement)
.fill('none')
.duration(1000)
.keyframes([
{ offset: 0, transform: 'scale(1)', opacity: '1' },
{ offset: 0.5, transform: 'scale(1.2)', opacity: '0.3' },
{ offset: 1, transform: 'scale(1)', opacity: '1' }
]);
const squareC = this.animationCtrl.create()
.addElement(this.squareC.nativeElement)
.fill('none')
.duration(1000)
.keyframes([
{ offset: 0, transform: 'scale(1)', opacity: '0.5' },
{ offset: 0.5, transform: 'scale(0.8)', opacity: '1' },
{ offset: 1, transform: 'scale(1)', opacity: '0.5' }
]);
await squareA.play();
await squareB.play();
await squareC.play();
private squareARef: React.RefObject<CreateAnimation> = React.createRef();
private squareBRef: React.RefObject<CreateAnimation> = React.createRef();
private squareCRef: React.RefObject<CreateAnimation> = React.createRef();
...
async componentDidMount() {
const squareA = this.squareARef.current!.animation;
const squareB = this.squareBRef.current!.animation;
const squareC = this.squareCRef.current!.animation;
await squareA.play();
await squareB.play();
await squareC.play();
}
render() {
return (
<>
<CreateAnimation
ref={this.squareARef}
fill="none"
duration={1000}
keyframes={[
{ offset: 0, transform: 'scale(1) rotate(0)' },
{ offset: 0.5, transform: 'scale(1.2) rotate(45deg)' },
{ offset: 1, transform: 'scale(1) rotate(0deg)' }
]}
>
<div className="square"></div>
</CreateAnimation>
<CreateAnimation
ref={this.squareBRef}
fill="none"
duration={1000}
keyframes={[
{ offset: 0, transform: 'scale(1)', opacity: '1' },
{ offset: 0.5, transform: 'scale(1.2)', opacity: '0.3' },
{ offset: 1, transform: 'scale(1)', opacity: '1' }
]}
>
<div className="square"></div>
</CreateAnimation>
<CreateAnimation
ref={this.squareCRef}
fill="none"
duration={1000}
keyframes={[
{ offset: 0, transform: 'scale(1)', opacity: '0.5' },
{ offset: 0.5, transform: 'scale(0.8)', opacity: '1' },
{ offset: 1, transform: 'scale(1)', opacity: '0.5' }
]}
>
<div className="square"></div>
</CreateAnimation>
</>
)
}
import { createAnimation } from '@ionic/vue';
import { ref } from 'vue';
...
const squareARef = ref();
const squareBRef = ref();
const squareCRef = ref();
...
const squareA = createAnimation()
.addElement(squareARef.value)
.fill('none')
.duration(1000)
.keyframes([
{ offset: 0, transform: 'scale(1) rotate(0)' },
{ offset: 0.5, transform: 'scale(1.2) rotate(45deg)' },
{ offset: 1, transform: 'scale(1) rotate(0)' }
]);
const squareB = createAnimation()
.addElement(squareBRef.value)
.fill('none')
.duration(1000)
.keyframes([
{ offset: 0, transform: 'scale(1)', opacity: '1' },
{ offset: 0.5, transform: 'scale(1.2)', opacity: '0.3' },
{ offset: 1, transform: 'scale(1)', opacity: '1' }
]);
const squareC = createAnimation()
.addElement(squareCRef.value)
.fill('none')
.duration(1000)
.keyframes([
{ offset: 0, transform: 'scale(1)', opacity: '0.5' },
{ offset: 0.5, transform: 'scale(0.8)', opacity: '1' },
{ offset: 1, transform: 'scale(1)', opacity: '0.5' }
]);
await squareA.play();
await squareB.play();
await squareC.play();
Gesture Animations
Ionic Animations gives developers the ability to create powerful gesture-based animations by integrating seamlessly with Ionic Gestures.
Usage
- JavaScript
- Angular
- React
- Vue
let initialStep = 0;
let started = false;
const square = document.querySelector('.square');
const MAX_TRANSLATE = 400;
const animation = createAnimation()
.addElement(square)
.duration(1000)
.fromTo('transform', 'translateX(0)', `translateX(${MAX_TRANSLATE}px)`);
const gesture = createGesture({
el: square,
threshold: 0,
gestureName: 'square-drag',
onMove: ev => onMove(ev),
onEnd: ev => onEnd(ev)
})
gesture.enable(true);
const onMove = (ev): {
if (!started) {
animation.progressStart();
started = true;
}
animation.progressStep(getStep(ev));
}
const onEnd = (ev): {
if (!started) { return; }
gesture.enable(false);
const step = getStep(ev);
const shouldComplete = step > 0.5;
animation
.progressEnd((shouldComplete) ? 1 : 0, step)
.onFinish((): { gesture.enable(true); });
initialStep = (shouldComplete) ? MAX_TRANSLATE : 0;
started = false;
}
const clamp = (min, n, max): {
return Math.max(min, Math.min(n, max));
};
const getStep = (ev): {
const delta = initialStep + ev.deltaX;
return clamp(0, delta / MAX_TRANSLATE, 1);
}
private animation?: Animation;
private gesture?: Gesture;
private started: boolean = false;
private initialStep: number = 0;
private MAX_TRANSLATE: number = 400;
ngOnInit() {
this.animation = this.animationCtrl.create()
.addElement(this.square.nativeElement)
.duration(1000)
.fromTo('transform', 'translateX(0)', `translateX(${this.MAX_TRANSLATE}px)`);
this.gesture = this.gestureCtrl.create({
el: this.square.nativeElement,
threshold: 0,
gestureName: 'square-drag',
onMove: ev => this.onMove(ev),
onEnd: ev => this.onEnd(ev)
})
this.gesture.enable(true);
}
private onMove(ev) {
if (!started) {
this.animation.progressStart();
this.started = true;
}
this.animation.progressStep(this.getStep(ev));
}
private onEnd(ev) {
if (!this.started) { return; }
this.gesture.enable(false);
const step = this.getStep(ev);
const shouldComplete = step > 0.5;
this.animation
.progressEnd((shouldComplete) ? 1 : 0, step)
.onFinish((): { this.gesture.enable(true); });
this.initialStep = (shouldComplete) ? this.MAX_TRANSLATE : 0;
this.started = false;
}
private clamp(min, n, max) {
return Math.max(min, Math.min(n, max));
}
private getStep(ev) {
const delta = this.initialStep + ev.deltaX;
return this.clamp(0, delta / this.MAX_TRANSLATE, 1);
}
import { createGesture, CreateAnimation, Gesture, GestureDetail } from '@ionic/react';
import React from 'react';
const MAX_TRANSLATE = 400;
class MyComponent extends React.Component<{}, any> {
private animation: React.RefObject<CreateAnimation> = React.createRef();
private gesture?: Gesture;
private started: boolean = false;
private initialStep: number = 0;
constructor(props: any) {
super(props);
this.state = {
progressStart: undefined,
progressStep: undefined,
progressEnd: undefined,
onFinish: undefined
};
}
componentDidMount() {
const square = Array.from(this.animation.current!.nodes.values())[0];
this.gesture = createGesture({
el: square,
gestureName: 'square-drag',
threshold: 0,
onMove: ev => this.onMove(ev),
onEnd: ev => this.onEnd(ev)
});
this.gesture.enable(true);
}
private onMove(ev: GestureDetail) {
if (!this.started) {
this.setState({
...this.state,
progressStart: { forceLinearEasing: true }
});
this.started = true;
}
this.setState({
...this.state,
progressStep: { step: this.getStep(ev) }
});
}
private onEnd(ev: GestureDetail) {
if (!this.started) { return; }
this.gesture!.enable(false);
const step = this.getStep(ev);
const shouldComplete = step > 0.5;
this.setState({
...this.state,
progressEnd: { playTo: (shouldComplete) ? 1 : 0, step },
onFinish: { callback: () => {
this.gesture!.enable(true);
this.setState({
progressStart: undefined,
progressStep: undefined,
progressEnd: undefined
})
}, opts: { oneTimeCallback: true }}
});
this.initialStep = (shouldComplete) ? MAX_TRANSLATE : 0;
this.started = false;
}
private getStep(ev: GestureDetail) {
const delta = this.initialStep + ev.deltaX;
return this.clamp(0, delta / MAX_TRANSLATE, 1);
}
private clamp(min: number, n: number, max: number) {
return Math.max(min, Math.min(n, max));
}
render() {
return (
<>
<div className="track">
<CreateAnimation
ref={this.animation}
duration={1000}
progressStart={this.state.progressStart}
progressStep={this.state.progressStep}
progressEnd={this.state.progressEnd}
onFinish={this.state.onFinish}
fromTo={{
property: 'transform',
fromValue: 'translateX(0)',
toValue: `translateX(${MAX_TRANSLATE}px)`
}}>
<div className="square"></div>
</CreateAnimation>
</div>
</>
);
}
}
import { createAnimation, createGesture } from '@ionic/vue';
import { ref } from 'vue';
...
let initialStep = 0;
let started = false;
const squareRef = ref();
const MAX_TRANSLATE = 400;
const animation = createAnimation()
.addElement(squareRef.value)
.duration(1000)
.fromTo('transform', 'translateX(0)', `translateX(${MAX_TRANSLATE}px)`);
const gesture = createGesture({
el: squareRef.value,
threshold: 0,
gestureName: 'square-drag',
onMove: ev => onMove(ev),
onEnd: ev => onEnd(ev)
})
gesture.enable(true);
const onMove = (ev): {
if (!started) {
animation.progressStart();
started = true;
}
animation.progressStep(getStep(ev));
}
const onEnd = (ev): {
if (!started) { return; }
gesture.enable(false);
const step = getStep(ev);
const shouldComplete = step > 0.5;
animation
.progressEnd((shouldComplete) ? 1 : 0, step)
.onFinish((): { gesture.enable(true); });
initialStep = (shouldComplete) ? MAX_TRANSLATE : 0;
started = false;
}
const clamp = (min, n, max): {
return Math.max(min, Math.min(n, max));
};
const getStep = (ev): {
const delta = initialStep + ev.deltaX;
return clamp(0, delta / MAX_TRANSLATE, 1);
}
In this example we are creating a track along which we can drag the .square
element. Our animation
object will take care of moving the .square
element either left or right, and our gesture
object will instruct the animation
object which direction to move in.
Preference-Based Animations
Developers can also tailor their animations to user preferences such as prefers-reduced-motion
and prefers-color-scheme
using CSS Variables.
Usage
.square {
width: 100px;
height: 100px;
opacity: 0.5;
background: blue;
margin: 10px;
--background: red;
}
@media (prefers-color-scheme: dark) {
.square {
--background: green;
}
}
- JavaScript
- Angular
- React
- Vue
createAnimation()
.addElement(document.querySelector('.square'))
.duration(1500)
.iterations(Infinity)
.direction('alternate')
.fromTo('background', 'blue', 'var(--background)');
this.animationCtrl.create()
.addElement(this.square.nativeElement)
.duration(1500)
.iterations(Infinity)
.direction('alternate')
.fromTo('background', 'blue', 'var(--background)');
<CreateAnimation
duration={1500}
iterations={Infinity}
direction='alternate'
fromTo={{
property: 'background',
fromValue: 'blue',
toValue: 'var(--background)'
}}
>
<div className="square"></div>
</CreateAnimation>
import { createAnimation } from '@ionic/vue';
import { ref } from 'vue';
...
const squareRef = ref();
...
createAnimation()
.addElement(squareRef.value)
.duration(1500)
.iterations(Infinity)
.direction('alternate')
.fromTo('background', 'blue', 'var(--background)');
This method works in all supported browsers when creating animations for the first time. Most browsers are also capable of dynamically updating keyframe animations as the CSS Variables change.
Safari does not currently support dynamically updating keyframe animations. For developers who need this kind of support in Safari, they can use MediaQueryList.addListener().